Perform animated CPR on downed players and injured pedestrians. Synced animations, a survival roll and framework-aware revives turn a downed patient into proper medical roleplay.
- Synced player CPR with staged animations: setup, loop and outro
- CPR on players, NPCs or both
- Eligibility checks: only incapacitated players and NPCs can be treated
- Configurable cooldown, CPR duration and survival percentage
- Framework-aware revive, with respawn handling
- Failed CPR keeps the victim down, with their death animation restored and no restarted bleedout timer
- Movement locked during CPR to prevent animation drift
- Permissions through night_discordapi, ACE, ESX or QBCore/Qbox jobs
- Optional Coma & Down System integration
- Server exports for downed and permission checks
- Multi-language support
| | |
|---|---|
| Framework | Standalone, ESX, QBCore and Qbox (auto-detected) |
| Optional integrations | Coma & Down System, night_discordapi, Emergency Response Simulator animations |
| Permissions | night_discordapi, ACE, ESX or QBCore/Qbox jobs |
| OneSync | Legacy and Infinity |
| Delivery | CFX Portal (Keymaster) |
Step by step guide: Documentation