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Bail and Bounty System

A fully-immersive bail & bounty system for your server.
PLATFORMFiveM
FRAMEWORKESX, QBCore, Qbox
$34.99

Features

  • Bail & Parole System

    • Players who are placed on bail now will be required to attend daily parole meetings with their Parole Officer (NPC).

    • Each meeting, they will be required to go out into the community and do community service to remain compliant.

    • Missing a meeting will result in bail being automatically revoked, and will allow bounty hunters to find and detain them for a reward.

    • Players who are on bail will also have an ankle monitor attached to them, which will show their position to all on-duty officers.

    • These ankle monitors can be cut off by the player, and will alert police (requires configuring dispatch event).

    • Bail can be pardoned or revoked by any officer with bail management permission.

  • Bounty Hunting

    • Players who have permission to bounty hunt will be able to clock-in and get a loadout.

    • By default they will receive a Tazer, which will not work against non-bounty targets. (This prevents taze abuse)

    • NPC bounties automatically generate, and can have low, medium, or high risk levels.

    • These risk levels contribute to the likelyhood of scenarios being done by the NPC, including:

      • Fleeing on foot

      • Fleeing via vehicle

      • Assault

      • Deadly Assault with a Weapon

    • Players can take on bounties together, and when a bounty hunter turns in your bounty - you and them get paid!

    • Turning over player bounties to officers will give the officer and bounty hunter a bonus multiplier.

  • Supports ox-target, qb-target, qtarget, and even disabling target!

  • Supports ESX and QB, however the bridge is open to create your own tweaks and support for alternative frameworks / target systems.

Documentation & Installation Guide

**Dependencies: **

  • ox_lib
  • You must use ESX, QBCore, or QBox as your server's framework.