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Interactive Gym System

Interactive GYM props and progression system
PLATFORMFiveM
FRAMEWORKStandalone, ESX, QBCore, Qbox, OxLib
$19.99

Anim Core 2 — Animated Gym System

Turn any gym interior into a place players actually train. Anim Core 2 fills your maps with 16 fully animated machines — the equipment moves with the player, other players see every rep, and a built-in progression system makes the grind worth it.

No gym map included and none required: drop machines into any MLO or open-air spot with the in-game builder, or ship locations with your own maps through the export API.

For your players

  • 16 machines — bench press (barbell in hand), leg press, lat pulldown, cable and row machines, exercise bike, speed bags, wing chun dummy, pull-up bar, push-up / sit-up mats, a 10-pose yoga flow, and a 3-speed treadmill (walk → run → sprint)

  • Machines animate with the ped — the lat bar pulls down, the leg press sled moves, the barbell is really in his hands. Not static props with an animation played nearby

  • Everyone sees it — a purpose-built sync engine renders equipment locally per client and replays every rep on every screen: no ghost reps, no players standing inside machines, no floating peds. Late joiners see machines already in use, and crashes or disconnects always clean up

  • Progression that shows — strength, stamina and more gained per rep, with decay, exhaustion, /gymstats, and a training summary after every session: muscles worked, reps done, stats gained

  • 3D equipment sounds — authored rep cues attached to the machines themselves

  • Boxing ring PvP — challenge another player, fight, knockouts handled

  • Optional per-rep minigame hook and gym membership system

For server owners

  • Gym Builder (/gymcreator) — a clean NUI panel to place, move and remove machines live, mark map props for removal, and toggle blips / membership per location. Everything persists instantly, no restarts

  • Framework auto-detected — QBox, QBCore and ESX supported, plus a fully standalone mode with JSON storage. ox_target and qb-target both supported

  • Push stats into your skill system — ready-made providers for vms_gym, rtx_gym, OT_skills and devhub_skillTree, or keep the built-in stats

  • Integrate anythingCreateGymLocation export lets your maps and scripts register gyms with equipment; hooks (canUse, onStart, onRep, onEnd) gate and react to every session; client exports (IsPlayerAnimated, StopPlayerAnim) for death, cuff and admin scripts

  • Open where it matters — all configs, locales, hooks, groups and membership files ship unencrypted and documented

  • 12 languages out of the box

Requirements

  • ox_lib

  • OneSync — no game build requirement (all animations and props are streamed by the resource)

Documentation (link)

Interactive Gym System - Cfx Marketplace