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Gang System w/ Turf Wars & Ranks

Here comes the most complex FiveM gang script featuring turf wars, racketeering, rivalries between gangs, loyalty in territories, drug selling and much more!
PLATFORMFiveM
FRAMEWORKESX, QBCore, Qbox, OxLib
$52.99

Spray resource is NOT included in this package

Supported Inventories:

  • QBCore Inventory
  • OverExtended Inventory
  • Quasar Inventory
  • Chezza Inventory
  • Core Inventory
  • ModFreakz Inventory
  • ESX Inventoryhud (Does not support robbing/storage)
  • ESX Addoninventory (Does not support robbing/storage)
  • CodeM Inventory
  • TGIANN Inventory

Supported Dispatches:

  • Codesign Dispatch
  • ProjectSloth Dispatch
  • Core Dispatch
  • Quasar Dispatch
  • RCore Dispatch
  • CodeM Dispatch
  • Origen Dispatch
  • LB Tablet

Dependencies

  • OneSync

Here comes the most complex FiveM Gang Script featuring Turf Wars, Racketeering, Rivalries, Ranks, Drugs Selling and much more!

Supports ESX & QBCore as well as the most popular inventory and dispatch scripts on the market! Integration for custom frameworks, inventory and dispatch scripts is also possible!

Let's have a deeper look! You start your journey by either joining an existing gang by an invite or asking admins to create a new one (/creategang). Every gang has a color, a tag and a name.

As a gang member your main concern should be capturing territories and increasing loyalty in the territories your gang already owns. There are activities you can do to capture new territories: you can sell drugs to NPCs, spray your gang tag or just be present in the territory for some time. Not to mention you can easily add your own actions!

But don't think you can start being lazy once you capture a new territory! If your gang owns some part of a territory your loyalty there will decay over time. Being the strongest gang in a territory has its responsibilities. Someone removes your tag or perhaps sprays their own tag in your territory? Your loyalty will decrease! Same goes if someone kills a resident or robs a business in your territory! Don't get scared, it has its advantages as well!

One such advantage being the ability to collect protection money from businesses! But be careful, all territories you own will be colored in your gang color on the map! That can attract unwanted attention of other gangs and someone might start a rivalry in one of your territories. Rivalry is an addition to Turf War between two gangs; you can start one in a territory that's not yours. A minimum amount of funds will have to be deposited. Once a rivalry starts, for the next 2 days you'll have to start selling as many drugs as you can for only half the price. But at the end, the gang which has sold the most drugs will take all the drug money that's been collected in that time period.

As a gang leader you can place storage and garage checkpoints. The storage serves as a shared inventory for you and your gang members. The garage lets you add vehicles with custom colors which all your members can take for a spin!

Detail about Turf Wars

To own a territory, your gang must have the most loyalty in the zone. You gain loyalty by being present in the zone (40 points every 120 minutes), selling drugs to NPCs (20 points per sold drug) or spraying your gang tag on walls (80 points per spray). You can also kill rival gang members to decrease their loyalty in the zone.

The more drugs you sell within an hour, the less loyalty and money you gain. The same goes for spraying your gang tag. These mechanics ensure that turf wars take days or weeks to come to an end.

Detail about Ranks

As a leader of your gang you can set different ranks to your members. Some ranks allow a member to manage members, manage checkpoints, collect protection money and so on. Permissions for each rank are fully configurable.

Detail about Rivalries

Rivalries take Turf Wars up a notch. When you want to capture a territory, you can start a rivalry that will last up to 48 hours. During that time, both gangs (attackers and defenders) only have 50% of the profit from all drugs sold, the other half is deposited into a shared pool. The gang that sells the most drugs in 48 hours wins the pool.

Detail about Racketeering

When you dominate a zone, you get the ability to collect protection money from businesses. Protection money is generated passively every hour. If the business gets robbed, you lose a portion of that money.

Detail about Drugs Selling

You walk up to a NPC and offer them drugs. They either accept, decline or call the police. The more drugs you sell, the more likely they are to call the police. Any player can only sell to a NPC once before it despawns.

Loyalty Spread

When you gain loyalty, neighboring zones gain a small portion of the loyalty too. This ensures no gang is ever truly "out of sight."

Features:

  • Support for multi-character scripts

  • Rich configuration file with every aspect of the script configurable

  • Loyalty system to increase/decrease your gang's loyalty in a territory

  • Loyalty actions (Selling drugs, territory presence, spraying tags, killing rival gangsters)

  • Disloyalty actions (Robbing stores, hotwiring vehicles, removing tags, killing citizens)

  • Real-time notifications of events (deals, murders, robberies, spraying)

  • Territories visible on the map with real-time loyalty calculations (25 colors)

  • Complete drug sales system with variable pricing and synced animations

  • Complete kidnap/rob system with zipties, blindfolds, and escorting

  • Ranking system to create a functional hierarchy

  • Racketeering system for hourly income from controlled businesses

  • Gang menu (/gangmenu) for member and checkpoint management

  • Admin menu (/managegang) to create or delete gangs

  • Garage & Storage checkpoints (shared vehicles and shared inventory)