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BLVCK Police MDT

An advanced MDT & Dispatch System for FiveM
PLATFORMFiveM
FRAMEWORKESX, QBCore, Qbox
$69.99

BLVCK PD MDT - The Most Advanced Police MDT System for FiveM

A complete next-generation Mobile Data Terminal designed exclusively for law enforcement. mMDT v2 brings every tool a modern police department needs into one polished tablet UI - citizen and vehicle records, full case management with charges and link analysis, an ALPR radar system, real CCTV networks, an in-game camera with photo and video, a weapon shop with serial tracking, a complete dispatch system and a built-in evidence collection workflow.

Built from the ground up by CodeM under the BLVCK design line for serious law enforcement roleplay departments.

FEATURES

- Full tablet-style MDT UI with cinematic dark theme and consistent design across every section

- Multi-job law enforcement support - police, sheriff, BCSO, state troopers and any custom job

- Three access methods (configurable simultaneously) - chat command (default /mdt), key binding (default F5) or item-based access via inventory

- Powerful citizen and vehicle database with framework-aware search (QBCore players + ESX users + player_vehicles + owned_vehicles)

- Full citizen profile with mugshot, identifiers, criminal record, warrants, licenses, cases, certifications and bank money display (configurable)

- In-game Walkable Camera with selfie and third-person modes, configurable FOV, look angle limits, sprint toggle and rotation offsets

- Video Recording system with configurable max duration, FPS, bitrate and quality - capture footage straight into the MDT

- Mugshot system with replace-existing or keep-multiple options

- Fivemanage integration (FivemanageNew, FivemanageLegacy or custom upload provider) for media hosting

- Voice-aware recording with support for pma-voice, salty-chat, mumble or native

- Full Case Management system with case creation, editing, linked reports, involved parties and case templates

- Penalties / Charges system with charge stats overview and draft charges workflow

- Link Analysis board - visual investigation graph linking suspects, vehicles, weapons, cases and locations

- Reports system with full report editor and collaborative real-time sync (multiple officers edit the same report with live cursors)

- Internal Reports system with four-stage status (Pending, Read, High Command, Closed) and authority answer panel with configurable visibility to creator

- Warrants system with active/expired tracking, vehicle warrants and configurable duration decay (online decay, offline decay, per-tick rate and auto-delete on expire)

- Automatic vehicle warrant integration - new warrants automatically register the suspect's plates to ALPR

- ALPR Radar / Automatic License Plate Reader with configurable detection distance, front and rear scanners, model-based or class-based vehicle authorization

- Officer Certifications system with built-in unit types - Air Support, Burglary Task Force, Field Training Officer, High Speed Pursuit, High Value Target, K9, Major Crimes, Motorcycle Unit, Shark Rangers - and full custom-cert support

- License issuance system - Driver License (A-E class), Weapon License (with serial number), Pilot License, Hunter License and any custom license type

- Criminal Records page with full history per citizen

- Duty Hours tracking per officer with overview statistics

- Officer Charges Stats and Overview Stats dashboards

- Officer Guides system - in-MDT documentation for procedures

- Internal Chat / Radio system for live communication between officers

- Custom Radio Codes system (10-codes) with create, edit, delete via the UI

- Uniform Codes system - share and manage uniform/dress codes department-wide

- Departments Main panel for high-command structure and oversight

- Tags system for tagging citizens, cases and evidence

- Announcements system with configurable expiry (default 72 hours)

- Live CCTV View system - tap into security cameras across the map

- CCTV Recording with full footage capture and playback

- CCTV Damage / disable feature for criminals to shoot out cameras

- CCTV Target system for ox-target / qb-target interaction

- World Camera scanner with configurable CCTV camera model support (40+ pre-mapped GTA CCTV props with per-camera FOV and offset)

- CCTV night vision and thermal vision modes (configurable keybinds)

- CCTV HUD hooks for clean integration with codem-supreme-hud

- Configurable CCTV overlay (timecycle effect, strength and darkness)

- Full Weapon Shop / Ammunation system with multi-shop support

- Per-shop NPC, coordinates, allowed jobs and minimum job grade

- Per-item grade requirement, max amount per transaction, free or paid items

- Automatic weapon serial number generation tied to officer and citizen for full chain-of-custody tracking

- Purchase logging visible inside the MDT for full audit trail

- Searchable weapon shop logs (by serial, item name or item label)

- Comprehensive Evidence System with three evidence types - Bullet Casings, Bullet Impacts and Blood Samples

- Realistic evidence spawning - configurable spawn chance per type, spawn intervals and minimum damage threshold for blood

- Realistic evidence detection - require flashlight, weapon drawn, aiming and configurable view distance

- Per-piece collection time (5 seconds for casings, 6 seconds for impacts, 8 seconds for blood)

- Evidence Locker system with separate player and locker inventory slots

- Configurable evidence lifetime with automatic cleanup

- Police-always-see option for jobs that can spot evidence without flashlight or weapon

- Codem-dispatchv2 included - a complete real-time dispatch system for police and ambulance

- Auto-detection alerts - Shooting, Player Down, Vehicle Accident (all toggleable)

- Configurable accident detection - speed threshold and vehicle damage threshold

- Cooldown system per alert type to prevent spam

- Duplicate-radius and duplicate-time filtering to merge identical alerts

- Configurable alert volume, max active calls (default 50), heatmap history (default 500) and client-side max alerts

- Weapon whitelist - exclude non-lethal weapons (snowballs, flares, BZ gas, tasers) from shooting alerts

- On-duty-only filtering or push alerts to off-duty officers

- Shared weapon registry across MDT, Dispatch, Evidence and Inventory for consistent weapon labels

- Built-in tablet prop (codem-mdtv2-prop) with custom ytyp for authentic in-hand visuals

- Configurable badge number length with auto-generation on first sign-in

- Mask detection system - identifies masked suspects via configurable no-mask drawables

- Full granular permission system for officer ranks and actions

- Configurable admin groups for command-level access (admin, superadmin, god)

- Discord webhook integration for full audit trail via Global Log Service

- Profile photo system with in-game camera upload

- Profile Tags for officer-side organization

- mPhone and codem-billingv2 integration for issuing penalty invoices, with configurable max-distance enforcement for realistic billing

- Inventory backend support - codem-inventory, qb-inventory, ox-inventory with configurable item image folder

- Locale system (English and Turkish included, easy to add more)

- Framework auto-detect supporting QBCore, QBox and ESX

- Clean and readable codebase with extensive escrow_ignore covering all config and module files

- Full GitBook documentation and active 6/24 ticket support

Documentation

Support