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Drugs Creator w/ Recipe Editor, 20+ Minigames & Addiction System

Build a drug empire from the ground up - grow weed, cook meth, and process coke in labs with 20+ minigames. Run street deals, delivery missions, or let your dealer network move product passively. Unlock lab upgrades, hook into addiction and police h...
PLATFORMFiveM
FRAMEWORKESX, QBCore, Qbox
$58.99

Build a full drug empire from the ground up - create your own drugs and recipes, run weed farms, meth labs, or coke lockups, and sell your product through street deals, delivery missions, or your dealer network. Configure everything in-game through the admin panel, no code editing required.

Recipe Editor

Design every drug from scratch using the visual recipe editor. Build production chains step by step, choose which animations and minigames each step uses, set the required ingredients, and decide what comes out the other end. Combine steps into reusable presets that players can swap on any station, so the same equipment can make different products depending on the recipe loaded. Tweak everything live from the admin panel.

Custom Minigames

Production isn't just a progress bar. Every step can launch a fully interactive minigame - over 20 unique ones built specifically for this resource. Roll joints and press bricks at the weed farm, run the reaction tank and crystallize meth in the lab, soak, wash, dry, and weigh out coke in the lockup. Each minigame has its own UI and gameplay loop, so players stay hands-on through the entire production chain instead of watching timers tick down.

Addiction System

Drugs have consequences. Consuming product raises a player's addiction level, and once they cross the threshold, withdrawal kicks in - blurry vision, screen shake, and ticking health damage until they use again. Each drug has its own addiction strength, and addiction naturally decays when players stay clean. Consuming in rich neighborhoods has a chance to trigger police dispatch, so players have to think about where they light up.

Three Lab Types

Choose from three completely different lab experiences, each with their own interior, stations, and production flow. Weed Farms grow plants through visible stages from seedling to harvest. Meth Labs run a sequential production line through reaction tanks, filters, crystallization, and packaging. Coke Lockups have their own chain with soaking barrels, chemical washes, drying ovens, and weighing stations. Each lab is instanced with routing buckets, so multiple players can run the same lab type without seeing each other.

Street Deals with Skill Progression

Hit the streets and sell directly to pedestrians. The map is divided into zones with different demand ratings - rich neighborhoods want coke and pay well but call the cops fast, poor areas accept anything but have lower budgets and a higher attack chance. Progress through six skill tiers from Rookie to Kingpin as you complete deals. Higher tiers mean fewer refusals, fewer attacks, and less police attention.

Delivery Missions

Move serious weight with active sell missions. Take a delivery van across Los Santos and Blaine County, hitting multiple drop-off points - but watch out for ambushes at some locations. Or pick up a plane from a hidden airstrip and fly product to remote drop zones for 1.5x the payout. Both missions pull from your lab stash and can be locked behind a purchase price you set.

Instant Sales via Dealer Network

For players who want passive income, the instant sale system sends product out through NPC dealers over time. Drop product from your stash, wait for the timer (you choose how long), and collect your cut. The default takes 3 hours at 80% of base price, but upgrades can speed things up and bump the multiplier. Multiple sales can run at once.

Lab Upgrades

Every lab can be upgraded across multiple categories - faster production, higher yields, better sale prices, reduced police attention, faster weed growth, security against robberies, and more. Upgrades apply either to the entire lab or to individual stations, with configurable tiers, prices, and stack limits. The full upgrade tree is managed from the admin panel, so you can balance the economy for your server.

In-Lab Notebook

Every lab has its own management terminal. Players access their upgrades, station controls, member permissions, stash inventory, active sales, and sell missions all from one place. The notebook respects role permissions, so the lab owner controls exactly what each member can see and do.

Permissions & Gangs

Granular access control means lab owners decide who can enter, operate stations, manage the stash, buy upgrades, start missions, or recruit new members. Permissions are set per-player per-lab. QBCore gangs and rcore_gangs are supported for group-based access if you want to tie labs to gangs instead of individuals.

Harvest Locations

Place collectible raw material spawns around the map. Set the area, the prop model, the item it gives, the spawn count, and the respawn timer - all from the admin panel. Players walk up, interact, and pick up wild weed plants, ingredients, or whatever you configure. Great for sending players out into the world before they can produce anything.

Lab Robberies

If a lab skips the security upgrade, it's at risk. Random robbery events can reset an active station's progress or steal product straight out of the stash. The chance is configurable, and investing in security shuts the risk down. Adds real stakes to neglected labs.

Drug Consumables

Finished products are usable items with full animations and prop attachments. Smoke a joint, snort a line, hit a pipe - each consumable feeds into the addiction system and has its own animation, prop, and bone attachment. Walking animations can change while under the influence.

Live Station Monitoring

Server admins get a real-time view of every active station across every lab. See what's running, which recipe, current step, and progress percentage. Useful for monitoring activity, debugging player reports, or just keeping an eye on the economy without teleporting around.

Full Admin Panel

Everything above is configured through `/drugs_admin`. Build new drugs, design recipes, register custom interiors, place harvest areas and NPC dealers, manage upgrades and limits, and watch live data - all in-game, all saved to the database, all live without a restart.

Tutorial System

New players get a fullscreen guided tutorial the first time they enter each lab type, explaining the layout, stations, and workflow. Players can replay tutorials anytime with a command. Saves you from answering the same Discord questions every day.

Feature List

  • Drugs Creator

    • Manage the entire drug system

    • Craft your own drug recipes with zero coding

    • Interactive drug recipe editor

    • Setup and configure new laboratories straight from the game

    • Configure lab upgrades and add new ones

    • Scatter lab and raw material dealer NPCs through the map

    • Place material harvestable locations

    • See live data from active laboratories

  • Complex Production System

    • Each drug has a configurable recipe and required materials

    • Take advantage of multiple stations to produce your product

    • Choose from weed, coke, and meth lab types

    • 20+ custom minigames for you to build from

    • Pick up raw materials around the map at harvest locations

    • Buy upgrades for production, security, selling, and more

    • Configure access to a lab using permissions

  • Selling & Economy

    • Street deals with skill progression

    • Be careful to not get attacked or reported

    • Sell in areas with higher demand for a specific drug

    • Sell product via a van, plane, or a boat

    • Use your dealer network for quick sales with less profit

    • Buy raw materials from NPCs

  • Gameplay & Immersion

    • In-lab management laptop

    • Addiction system with withdrawal and effects

    • Animations and effects for drug consumption

    • Police alert system (zone-based risk levels)

    • Lab robbery system

    • Invest in security upgrade to avoid your lab being robbed

    • Professionally crafted custom props

Dependencies

  • oxmysql / mysql-async / ghmattimysql

  • ESX/QB/QBOX, bridge open for integrations

Documentation rcore_drugs