
A fully reimagined in-game HUD built for simplicity, performance, and deep customization. Every component is configurable through a structured permissions and settings system, allowing server owners to define exactly what players can control while maintaining a consistent visual identity.
The HUD supports multiple styles, color modes, and measurement preferences, alongside advanced gameplay systems such as stress effects, cinematic mode, and adaptive vehicle/compass behavior. A built-in edit mode allows players (when permitted) to reposition HUD elements individually, creating a fully personalized layout experience.
Designed with flexibility in mind, the system also includes dynamic visibility rules, vehicle-aware HUD components, electric vehicle support, and extensive localization through centralized label management.
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Modern HUD system with sharp or round UI styles
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Fully configurable permission-based customization system
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Player edit mode for repositioning individual HUD components
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Color system with full theme and component-level control
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Monochrome or colorful display modes
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Cinematic mode with toggleable cinematic bars
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Perspective mode support for improved widescreen usability
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Adaptive compass system (camera or character-based)
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Speedometer unit switching (KM/H or MPH)
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Dynamic visibility controls for all major HUD components
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Advanced stress system with effects, blur, and shaking thresholds
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Optional stress relief system over time
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Weapon stress filtering with whitelist support
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Vehicle-aware HUD behavior with electric vehicle detection
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Performance mode for reduced resource usage
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Fully localized UI via centralized label configuration
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Comprehensive weapon name mapping for UI consistency
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Weather and compass labeling system for world immersion
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Compatible with QBCore, QBox, ESX, vRP
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