
Shrooms Cultivation script from KuzQuality, adding psychedelic mushroom growing to your server with the same interactive, gameplay-focused approach you'd expect from our lineup. Players manage every stage of the grow from a custom underground cellar, with enough depth to keep it interesting and enough config options to make it fit any server.
Underground Cellars
The whole operation runs out of custom-built underground cellars, accessed through a discreet ground hatch that can be placed anywhere on the map. Restrict access by job, require an item to enter, or leave it open. Inside, everything needed for cultivation is already set up and ready to go.
The Grow Process
Players work through a multi-stage process: inoculating substrate bags with spores at the worktable, colonizing them on the shelves, planting in soil, managing moisture levels, dealing with mold outbreaks, and finally harvesting and drying the finished product. Three substrate types and multiple shroom strains each behave differently, giving players real choices that affect their yield.
The moisture meter sits directly in the soil so players always know where they stand without opening any menus. Overwater and mold risk goes up. Let it dry out and growth slows down. Small decisions that keep the process engaging throughout.
Placeable Workstations
All workstations are available as placeable inventory items, letting players set up their own grow inside housing or any other location. Placements can be restricted to housing or whitelisted areas, with a configurable limit per player. Pre-placed fixed setups are also supported through the config.
Foraging
Players who want a lighter entry point can forage wild shrooms from spawn areas across the map. A low-commitment option that still feeds into the same economy.
Consumption Effects
Both dried and wild shrooms can be consumed, with effects that vary in intensity by strain. All configurable.
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