
CodeM SupremeĀ Clothing - Character Creator, Clothing Stores and Studio for FiveM
A complete appearance system that replaces illenium-appearance end to end. Players build their character, shop with real garment thumbnails, pay per item, save and share outfits and pick up job uniforms, all in one modern React panel. Built from the ground up by CodeM for roleplay servers that want a premium clothing experience without losing a single skin or outfit.
FEATURES
- Modern React creator panel - one UI for new characters, stores, barbers, surgeons, tattoo parlours, wardrobes and the admin ped menu
- Two layouts - Panel (category list on the side) or Store (shop shelf with Wardrobe, Outfits and Cart in the top bar)
- Per-character Panel Settings - accent color (12 swatches + custom hex), square or rounded corners, layout and cinematic camera, saved with the character
- Server-side panel policy - lock any setting to its default for everyone and hide it from the panel
- Cinematic camera - smooth glides between framings (750ms), optional fly-in intro with 4 presets and optional depth of field
- Camera framings - Full, Face, Body and Legs, drag to rotate, wheel to zoom, vertical drag to move the framing
- Light Panel - light on the character while the menu is open, aimed at head, body or full (brightness 0.2-8.0, range 0.5-12m)
- 9 try-on poses - walk, run, arms crossed, lean, sit, phone, hands up, strike a pose and dance, with female variants and custom poses in config
- Picture grids - every garment shown as a thumbnail with variant color chips, search and an "only with pictures" filter
- Auto grid mode - pictures where the studio has shot the slot, number stepper where not (configurable, default 'auto')
- Heritage - father and mother picked from 46 face portraits, resemblance, separate skin parents and an optional third parent
- 20 face features - grouped by nose, brows, cheeks, eyes and lips, jaw, chin and neck, with 2D pads for nose bridge, nose tip, brow, cheekbone, jaw and chin
- 12 overlays - beard, eyebrows, chest hair, makeup, blush, lipstick, ageing, complexion, blemishes, body blemishes, sun damage, moles and freckles
- Hair - style, main color and highlight from the game palette, automatic or manual fade (default manual Fade stepper)
- 32 eye colors
- 743 tattoos across 7 zones - search, live preview, opacity and a My Tattoos list
- 1,051 ped models - searchable, freemode peds always available, non-freemode peds limited to clothing and accessories
- Quick Remove - take off head, top or bottom with an optional animation to see tattoos under clothes
- Random, Reset and hold-to-see-original tools
- Leave protection - leaving with items in the cart asks Stay or Leave and restores the previous outfit
- Clothing Studio - photographs every component, prop and face drawable on the server, no greenscreen map and no screenshot resource
- 16 studio categories per gender - face, masks, arms, pants, bags, shoes, accessories, shirts, body armor, decals, jackets, hats, glasses, earrings, watches and bracelets
- Chroma matte - generated magenta room with 5 lights, transparent 150x150 WebP output (PNG or JPEG optional, canvas, tight or frame modes)
- Per-category scenes - pinned drawables, preview drawables and poses (watches and bracelets are shot with the arm raised)
- Capture All - include or exclude categories, resume after interruption, per-texture mode, recapture, capture from here and a live time estimate
- Live studio camera editor - FOV, height, rotation, distance, side angle, camera height and tilt, saved as presets
- Name and price per garment - stored in a JSON catalog keyed by clothing pack identity, so adding or removing packs never shifts pictures or prices
- Private studio - player moved to routing bucket 999, traffic, peds, trains, boats and garbage trucks suppressed, time frozen at 12:00 EXTRASUNNY
- Separate image resource - pictures live in codem-clothing-images (created automatically), so updates never wipe them
- Collection stamping - saved skins keep each item's pack name and index, so shifting drawable numbers never change what players wear (default on)
- 29 store locations - 15 clothing, 7 barber, 6 tattoo and 1 plastic surgeon on the vanilla GTA coordinates
- Per-item pricing - every changed item priced on the server from the studio catalog (base price default $10)
- Live cart - every changed item with its price and a running total, pay with cash or bank
- Secure checkout - server calculates the total, takes the money and only then saves the appearance
- Section-limited shops - barbers save only hair, overlays and eyes, surgeons only face, tattoo parlours only tattoos
- Entry fees per shop type - checked at the door, charged on save (default clothing $0, barber / tattoo / surgeon $100)
- Tattoo pricing - per tattoo when applied (default $100), with a cost override per tattoo
- Store interaction - floor marker with [E], shopkeeper ped with ox_target / qb-target, or radial menu
- Box and poly zones per store and room, job and gang only stores, per-store blip, ped and price overrides
- Nearest shop only blip mode (default off, 10s update)
- Clothing store front menu - Buy Clothing, Change, Update, Save, Generate Code, Delete and Import Outfit
- Personal outfits - save, wear, update, rename and delete (up to 30 per character)
- Outfit share codes - 10 characters without 0/O or 1/I (configurable length), import under your own name
- Wardrobe - outfit list only, free to wear, opened by export from housing, lockers and motels
- Player outfit rooms - fixed wardrobe spots, optionally locked to citizen IDs
- Job and gang clothing rooms - grade list or minimum rank per uniform, optional on-duty requirement
- Boss-managed outfits - bosses save uniforms in-game with gender and minimum rank, and delete them again
- Uniform persistence - job uniforms worn over the skin, optionally restored after reconnect (default off)
- Login flow - skin applied on player load with health and armor restored
- New character flow - gender starting clothes, private routing bucket, no exit until the character is saved
- /reloadskin and /clearstuckprops - 5s cooldown, blocked while dead, cuffed, in a vehicle or falling
- Ankle tracker protection - players with tracker metadata cannot remove it (default on)
- Clothing Preload - invisible stand-in ped caches every garment's stream files to stop shop stutter (40ms per item, configurable)
- Face export and import - JSON (illenium-appearance format) or XML, clothes never travel
- Blacklist - lock drawables and textures to jobs, gangs, aces or citizen IDs, same format as illenium-appearance
- Ped groups - lock ped models to jobs, gangs, aces or citizen IDs
- Server-wide section control - hide any of 10 component and 5 prop sections, overridable per menu by other scripts
- Invincible while customizing (default on) and optional radar hide
- 10 commands - all renameable or disabled from config, admin check through codem-lib
- Admin tools - /pedmenu [id], /firstcharacter [id], /wardrobe, /shop [type], /clothingstudio and /migrateskins
- Full illenium-appearance replacement - provide 'illenium-appearance', dependent scripts keep working untouched
- 26 illenium-appearance exports - available under both codem-clothing and illenium-appearance names
- illenium-appearance client events, 12 server events and 9 ox_lib callbacks
- qb-clothing, skinchanger and esx_skin events and skinchanger exports
- rcore_tattoos compatibility mode
- Radial menu support - qb-radialmenu, qbx_radialmenu and ox_lib
- Skin migration - /migrateskins from qb-clothing, fivem-appearance and esx_skin
- Same 4 database tables as illenium-appearance - playerskins, player_outfits, player_outfit_codes and management_outfits
- ESX skins stored in users.skin
- 2 languages - English and Turkish, web panel texts included, switchable by convar
- Frameworks - QBCore, QBox, ESX and ox_core through codem-lib
- Dependencies - codem-lib and oxmysql, ox_lib optional
- Open config - config, shops, rooms, studio, blacklist, peds, tattoos, locales, SQL and data files are escrow ignored
- Full GitBook documentation - installation, migration, every feature, exports, events and FAQ







