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Realistic Gym System

23 exercises, each a real minigame, plus an in-game gym creator and ownable gyms
PLATFORMFiveM
FRAMEWORKStandalone, ESX, QBCore, Qbox, vRP, OxLib
$51.99

RTX Realistic Gym System

Our Realistic Gym System is the Complete Gym Experience for FiveM. Every exercise is a real minigame with its own feel, played on custom machines with custom animations. Server owners build entire gyms in-game without touching a config file, players buy them, run them and profit from them, and a full stat system, energy system and supplement store sit behind all of it. Training does not even stop at the door — running and swimming build stats out in the city, and bodyweight exercises work anywhere. Two custom gym MLOs are included.

Standalone Resource & Compatibility

  • Standalone resource – works on any FiveM server

  • Compatible with ESX, QBCore, QBox, vRP, and other frameworks

  • Easy installation with clear documentation (docs here)

  • Works inside any gym MLO, and equipment can be placed anywhere in the world

23 Exercises & Machines

  • Machines: Leg Press, Chest Press, Lat Pulldown, Cable Machine, Leg Extension, Bench Press

  • Free weights: Barbell Squat, Dumbbells, Barbell Curl, Curls, Dumbbell Rack

  • Bodyweight: Push Ups, Sit Ups, Squats, Jumping Jacks, Chin Ups, Assisted Chin Ups, Yoga

  • Cardio: Treadmill, Stair Climber, Exercise Bike, Rowing Machine, Jump Rope

  • Combat: Punching Bag, Body Bag

  • Every exercise has its own weight or speed range, rep count, stamina cost and stat rewards

  • Multiple training styles on the bags and the rope, each with its own animations

  • One mat, five exercises — walk up to a mat and choose what you are doing on it

  • Adding your own machine is a config block, not a code change

18 Languages Included

  • English, German, Spanish, French, Czech, Polish, Portuguese, Italian, Russian, Turkish, Korean, Dutch, Chinese, Romanian, Hungarian, Thai, Japanese, Arabic
  • Switched in one line, and every language file is open to edit

Custom Minigames

  • Six different minigames, with six variants layered on top of them, so no two machines play the same way

  • Press — a marker sweeps a bar, hit the key while it is inside the zone

  • Lift — hold to pull the weight up, release it inside the band at the top

  • Tempo — follow the rhythm, hit the pad that lights up at each end

  • Sync — two sides close on the middle, catch each one and land both presses together

  • Cardio — keep tapping to hold your pace inside the band

  • Reaction — a side lights up and you have a short window to answer it

  • Difficulty is not a slider somebody has to guess at — it comes from the weight the player picks himself

  • Live training HUD with reps, stamina and energy, on whichever side of the screen you prefer

  • Run out of stamina mid-set and you can drink your way back into it without getting off the machine

  • Twelve different ways to play, so a player who has mastered the bench still has to learn the rope.

Custom Animations, Models & Cameras

  • Custom animations made for this script, and custom models for every machine and weight prop

  • The machines move with the player: cables, levers, pedals, plates and the rope all animate with the set

  • The weight in the player's hands changes with the weight he picks — go heavier and the plates get bigger

  • Barbells and dumbbells sit on their rack while nobody is using them and go back the moment the set ends

  • Switchable cinematic camera angles while you train, changed with a single key

  • Yoga walks through a chain of poses, one clean rep at a time

  • A gym that reads as a gym from across the room.

In-Game Gym Creator

  • Build and manage gyms directly in-game — no config editing required

  • Place machines with a precise placement panel: coordinates, rotation, step buttons, copy and paste, snap to ground, bring to me

  • Advanced gizmo mode and camera-based placement, switchable at any time

  • Set the entry point, management point, store point and reception ped

  • Choose the reception ped and what it does while it stands there

  • Live preview — everything you place stays in the world while you build

  • Walk your gym and try the machines without leaving the creator

  • Edit gyms, remove ownership, teleport to any gym, delete gyms

  • Custom blip colour and name per location

  • Access to the creator controlled by ACE permission, job, or a list of identifiers

  • Build an entire gym in minutes, anywhere on the map.

Gym Modes

  • For sale — players buy the gym in-game and become the owner

  • City owned — the city holds it and collects the income

  • Free — open to everyone, nobody pays

  • Private — locked to one or more jobs, so a police station or an EMS depot gets a gym of its own

  • Job whitelist system, switchable off entirely

Ownable Gyms & Management Menu

  • A player buys a gym in-game and takes over a full management menu

  • Set entry prices, pass prices and pass lengths

  • Open and close the doors, set opening hours

  • Enable the supplement store and choose which items it sells and at what price

  • Manage the gym balance, deposit and withdraw

  • Sell the gym back, or transfer it directly to another player

  • Turn a gym into a real business, or hand it to the player who wants to run it better.

Live Gym Statistics

  • Total taken, total visits, and average spend per visit

  • Income breakdown showing exactly where the money came from: entries, passes and the store

  • Daily history chart over a configurable period

  • Everything logged server side, per gym

  • An owner can see whether his gym is actually making money, and price it accordingly.

Entry, Passes & Access

  • One-time entry — pay once, train now

  • Passes — access by the day, with configurable lengths and prices

  • Gym pass item — a physical inventory item that grants access for its own duration

  • Every gym decides for itself which of the three it uses

  • One-time entries stack when topped up instead of overwriting

  • Owners always have access to their own gym

Custom Stat System

  • Five stats, each built by different exercises and each doing something the player can feel

  • Strength — hit harder in a fist fight and climb faster

  • Condition — sprint for longer before you run out of breath

  • Lung Capacity — stay under water longer and swim faster

  • Combat — punches and kicks do more damage

  • Flexibility — get your health back quicker after a fight or a fall

  • Level and xp progression with a configurable curve and cap per stat

  • Full training record menu with progress bars and a total condition ring

  • Adding your own stat is a config block plus one line in an open-source file

  • Completely optional — switch it off and the gym fires events so your own stat system picks them up instead

  • Compatible with any stat system you already run.

Stat Decay

  • Stop training and your stats slowly go back down, so there is always a reason to come back

  • Configurable grace period, daily loss per stat, floor level and maximum days counted

  • Players are told what they lost when they log in, never silently

  • Off by default

Energy System

  • A persistent energy pool per player, saved in the database

  • Every exercise costs energy, and a tired player gets less out of every rep

  • Energy comes back over time, including while the player is offline

  • Nobody spends an entire day on one bench, and nobody is locked out either.

Supplement Store

  • Optional store per gym, enabled from the creator or the management menu

  • Nine supplements, each with a genuinely different effect and duration

  • Water, Energy Drink, Protein Shake, Protein Bar, Creatine, Pre Workout, BCAA, Vitamins and Testosterone

  • Effects include stamina recovery, faster energy regeneration, stat multipliers, wider minigame windows and extra weight past the machine's normal limit

  • Testosterone is the strongest in the game and comes with a real after-effect, so it cannot simply be spammed

  • Every supplement explains exactly what it does before you buy it

  • Supplements are ordinary inventory items, and timed effects keep running after the player walks out of the gym

  • Active effects and their remaining time are visible on the training HUD and in the player's training record

  • Add your own supplements — a block in the config, a picture, and the store, the management menu and the HUD pick it up on their own

  • Ready-made item lists included for ESX, QBCore and ox_inventory

Train Anywhere

  • Bodyweight exercises can be done anywhere in the world, no gym needed

  • Pick from a grid of available exercises, or type the name

  • Can be restricted to inside gyms only, or turned off entirely

The World Trains You Too

  • Running builds Condition and swimming and diving build Lung Capacity

  • Gains appear on screen as they are earned

  • Configurable tick rate, distance, xp and hourly ceilings so nobody levels a stat swimming in circles

  • Can be switched off completely

  • Your players are training even when they are not thinking about it.

Home Gyms & Any Location

  • Equipment can be placed anywhere in the world

  • Build a gym inside an existing MLO, in an empty warehouse, or in a player's own house

  • Works on objects spawned by other scripts, including housing furniture systems

  • Machines already standing in an MLO are detected automatically and become usable

  • Freestyle spots for the exercises that need no machine at all

Gym MLO Compatibility

  • Works in any gym MLO

  • Official compatibility with all Prompt gyms (Chumash, Groove, Vinewood)

  • Official compatibility with DC Fitness, K4MB1 and lks_gym

  • Muscle Sands, completely rebuilt and included

  • Whatever gym your server already has, this works inside it.

2 Exclusive RTX Gym MLOs Included

  • Vespucci Gym-537.0136, 30.5067, 44.5699see the interior

  • Davis Ave Gym211.6750, -1523.7889, 29.2921see the interior

  • Both are built for this script and come with it — no separate purchase, no shell packs needed

  • Main floor, cardio area, boxing and MMA space, reception and locker rooms in each

  • Already set up as playable gyms out of the box, and editable in the gym creator like any other.

Synchronization & Interaction Systems

  • Fully synchronized between all players — animations, machine movement, carried weights and who is on which machine

  • Machine state lives on the server, so everybody in the room sees the same thing

  • All interactions are possible via 5 different systems:

  • RTX prompt, matching the rest of the interface

  • Custom interaction system

  • 3D text interactions

  • GTA Online style prompts

  • Floating help notifications

  • Target support: qtarget, qb-target, ox_target

  • Or plug in your own — the interaction layer is open-source, so your existing system drops straight in

Developer Friendly

  • Full set of client and server exports for reading and changing stats, energy, passes and gym ownership

  • Events fired for everything a player does, so any external system can follow along

  • Every command and every event can be renamed or switched off

  • All of it documented (docs here)

Everything Included

  • Complete gym system delivered as a single, standalone resource

  • Everything you need is included in one package — ready to use immediately after installation

  • Built-in notification system

  • Built-in help notification system

  • Built-in progress bar system

  • All custom models, animations and interface assets included

  • Optional support for your own notification or progress bar systems

Performance & Optimization

  • Highly optimized and performance-focused architecture

  • 0.00 ms idle usage

  • Machine state is replicated through state bags rather than events, so nothing is broadcast that does not need to be

  • Props and peds are local per client and never networked, so nothing accumulates on the map

  • Server-side anti-cheat on rep rate and session length, so nothing can be farmed from the client

  • Every reward is calculated on the server — the client is never trusted with a stat

  • Designed to scale reliably on both small and large FiveM servers

Escrow & Configuration

  • Protected via FiveM Escrow System

  • Large part of the codebase is open-source, allowing developers to adapt the system to their own framework or server logic

  • Separate documented config files for gyms, machines, exercises, stats, supplements and cameras

  • UI style is fully customizable and the HTML files are open-source

  • Interface accent colour changed in one line

  • All texts are configurable and can be translated into your own language

  • Inventory support: ox_inventory, qb-core inventory and others, easily extendable

RTX Realistic Gym System includes everything needed for a modern gym experience and sets a new standard for FiveM gym scripts. By combining real gameplay, custom animations, full in-game creation tools and a complete ownership economy, it turns the gym from a corner of the map into a system players come back to.

Built for servers that want more than an animation — a complete gameplay system.